Cedric

-[DotA]- Map Download

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88X7c Changelog

  • Spoiler

     

    • Added Monkey King pre-release version, only available in single player or by requesting me directly for it on RGC
    • Fixed bug with some attacks dealing 0 damage
    • Fixed Silencer stealing Int from hero-clones
    • Fixed QoP projectile being too slow
    • Fixed Land mines lvl 4 not working
    • Fixed Infernal level 3 with Agh not providing passive AoE damage
    • Fixed Unrefined Fireblast not being affected by Arcane Rune manacost reduction
    • Added damage counter to Trueshot's icon
    • Reduced Black Drake's, Thunder Lizard Small and couple other neutrals hp bar size
    • Added charges to alt-notes of BKB
    • Fixed bug with Sand Storm and some on-damage effects causing damage instance to miss it's source
    • Fixed Chaos Knight being able to land multiple attacks with Reality Rift's bonus damage
    • Fixed Static Storm with Aghanim interrupting enemy's attacks
    • Fixed Winter's Curse only counted the latest caster as a killer (affected reflect skills (Lotus Orb))
    • Fixed instant reviving under the Ice blast's debuff causing HP to drop immediately to about-to-die amount
    • Fixed Arctic Siege's effect lasting for 4 seconds instead of 5 and providing 3 damage instances only instead of 5
    • Fixed yet another bug with Rubick when stealing morphs and dying while morphed
    • Fixed stolen Dragon Form not providing Corrosive Breath attack
    • Fixed stolen morphs causing Rubick to instantly turn back to normal form when another spell is stolen, now form lasts for it's whole duration
    • Fixed Rubick being unable to use Battle Roar (Lone Druid)
    • Fixed bug with teleportations to the same tower not being registered and TP time remaining the same for both
    • Added DisplayAllyGoldOnSelection option to [VISUALS] to display ally's gold instead of your when selected
    • Added window-flashing (if WC3 has been minimized) for events when lag window disappears or game being unpaused
    • Increased Ice Blast's vision AoE at the destination point from 500 to 650
    • Fixed Ice Path not providing flying vision around the ice
    • Fixed Stifling Dagger providing 600 vision instead of 450
    • Fixed Ice Shards giving 320 vision instead of 200
    • Fixed Tornado providing 1.75s of vision at the end of the line
    • Fixed Omnislash not providing 200 flying vision around current target
    • Fixed Ghost Ship providing decaying vision at the crash point
    • Fixed Illusory Orb having 800 vision area instead of 450
    • Reduced Plasma Field vision from 800 to 700
    • Fixed Shadow Poison leaving 500 vision for 3 seconds at the end of the line
    • Fixed Spectral Dagger ignoring illusions (they didn't create shadow path)
    • Fixed Thundergod's Wrath providing vision for 6 seconds instead of 3

     

     

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88X8b Changelog

  • Spoiler

    Unlocked Monkey King for everyone

    • Fixed Anti-backdoor zones being slightly incorrect: now Sentinel's T2 at the bottom line will be de-protected faster, as well as both Sentinel's and Scourge's bases are now faster become vulnerable when a creep comes in range
    • Fixed Power Cogs aggroing Roshan from far far away
    • Fixed bug allowing player to ban two heroes
    • Fixed auto-emoticons not appearing at kill events at all
    • When an allied courier selected, you will no longer see courier's owner's gold but yours
    • Animation of Scroll of Teleportation and Boots of Travel will no longer be visible to enemies if the unit isn't visible
    • It's possible now to change undroppable item's position within inventory (affects Aegis, Meepo's and Kotl's Aghanims)

     

    • Fixed Torrent on Burning Admiral being visible to enemies
    • Fixed DK's Dragon Form projectile being invisible
    • Fixed Corrosive Breath (Dragon Knight) not beind disabled by Break
    • Fixed Frost Breath (Dragon Knight) not beind disabled by Break
    • Fixed Astral Imprisonment visual effect moving further if a creep has been targeted by it
    • Removed cast point and backswing from Phase Shift (0+0 now)
    • Fixed Sven's ultimate with Aghanim affecting everyone instead of allies only
    • Fixed Echo Slam not counting as a spell damage and not being increased by Magic Amplification
    • Fixed Ensnare not being dispelled visually
    • Fixed Acid Spray dealing 1 more damage instance than intended (from 17 to 16)
    • Fixed Static Remnant providing AoE vision 1 second later than intended
    • Fixed Guardian Angel being penetrated by attacks for a small amount of damage
    • Fixed Bristleback's Bristleback ability causing the attack it procs onto not being counted as an attack
    • Fixed Mjollnir's on-damage lightning causing the attack it procs onto not being counted as an attack
    • Fixed Starfall trying to damage invulnerable enemies
    • Fixed Tombstone spawning zombies against enemy's Tombstone's zombies
    • Chronosphere now interrupts unit's which are affected by forced movements
    • Fixed Ancient Apparition final scoreboard icon being missing
    • Fixed Shallow Grave preventing unit's death even if it really shouldn't save him
    • Fixed reviving too fast after dying while still being affected by Wraith Form causing hero to die again
    • Fixed X Mark not interrupting some forced movements
    • Monkey King:
    • Fixed Mischief being counted as proper spell for various on-cast events
    • Fixed Mischief not being automatically dispelled when Monkey King gets knocked out by cutting the tree he is standing on
    • Fixed Mischief courier model size
    • Fixed Mischief losing some auras visual effects on activation
    • Fixed Mischief visual interaction with Hex
    • Boundless Strike can no longer miss on any level of ability
    • Fixed Echo Sabre procing on Boundless Strike
    • Fixed Primal Spring couldn't be used while Tree Dance was on cooldown
    • Fixed Tree Dance not interrupting attacks if hero was directly ordered to attack
    • Fixed cutting the tree while Monkey King is in air causing him to become stunned
    • Fixed Monkey King not become stunned if he quells the tree he is standing on
    • Fixed forced movements interactions with Tree Dance
    • Fixed Primal Spring targeting being visible to everyone instead of allies only
    • Fixed Tree Dance being counted as proper spell for various on-cast events
    • Tree Dance now properly get down from trees into desired direction
    • Fixed The Swarm not providing vision over Monkey King on the tree
    • Fixed using Dagger while Tree Dance on cooldown wasting Dagger's effect
    • Fixed Jungu Mastery could be leveled up multiple times
    • Improved Wukong Command's perfomance
    • Fixed Wukong Command's clone didn't count missed attack as an attack, keeping attacking further
    • Balance:
    • Nerfed Jingu Mastery: damage to 60/90/120/150, lifesteal to 15/30/45/60

     

     

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89a0 Changelog

  • Spoiler

     

    Fixed using Bloodthorn (any) causing Soul Assumption (Necrolic) malfunction
    Fixed bug with stacking wards
    Ancestral Spirit is now follows -es setting and is added to player's control groups (for config hotkeys selections)
    Fixed Blade Mail to return original damage value back to the source instead of the damage after all buffs and debuffs
    Fixed Bloodrage increasing damage with No Reflection flag (Blade Mail, Spiked Carapace, etc)
    Fixed bug with Tree Dance when used on temporary trees
    Fixed Static Remnant not triggering on invulnerable units when they become vulnerable (Eul)
    Fixed Eul wasting cooldown & mana when targeting spell immune enemies
    Fixed Jingu Mastery's lifesteal always being level 1
    Fixed Primal Split's Dispel (Storm) not dealing damage to enemy illusions
    Unlocked Monkey King on all modes
    Fixed Boundless Strike not being improved by Lens cast range
    Fixed Charge of Darkness not providing vision over Monkey King on tree
    Vacuum now properly counted as a forced movement modifier and can be interrupted with another one
    Fatal Bond will not jump on Tombstome Zombies anymore
    Fixed Stifling Dagger dealing normal damage only, not adding bonus damage nor reducing base damage
    Fixed Icarus Dive damage still going through even if the debuff has been dispelled
    SD message about heroes player has is now added into chat history as well
    Fixed neutral Gnoll's poison being undispellable

    Fixed Great Cleave playing cleave animation when denying allies
    Added config option 'EnableSoundOfGoldCoins' under [VISUALS] section to enable gold sound on receiving gold for CS or kills ("true" by default)
    Fixed game crash with Rubick and Monkey King
    Spectral Dagger no longer slows spell immune enemies
    Command Aura can now be toggled to hero-only version

    Fixed inability to buy items to Puck while he is hidden with Phase Shift
    Spirit bear now prioritized when buying items instead of a courier
    Fixed some abilities being castable on couriers while they shouldn't
    God's Strength with Aghanim now boosts only hero's damage instead of everyone
    Fixed Assists counting buffs incorrectly (i.e. Living Armor)
    Fixed rare bug with Spectre's movespeed
    Fixed possible bugs with immortal units
    Fixed second Starfall meteor couldn't hit a target sometimes
    Soul Assumption is now blocked on hit instead of on launch

    Fixed bug when an instant post-Aegis silence not working properly
    Ball Lightning now gets interrupted whenever another relocating ability takes effect
    Fixed some visual effect not being visible on towers
    Critical strike numbers are now shown above the target instead of the damage source
    Monkey King's bananas on kills now last for 5 mins instead of forever
    Fixed bug with Split Shot and Flak Cannon's attacks not being recognized as a fake attack

    Phantom Strike will now always position Mortred next to the target, basing on the angle she was jumping from, instead of placing her randomly around

    Added alt-click info message about dropped Gem or Rapier

    Fixed crash with Rearm
    Fixed Hurricane Pike extra range being removed when Split Shot (Drow Ranger's Aghanim) hits anyone
    Fixed some flying couriers have bigger sight radius than intended

    Fixed ultra rare bug with Supernova
    Fixed an Tempest Double's abuse

    A unit controlled by Infest will now be added to SelectAllOtherUnits group
    Impale (Lion) and Burrowstrike are now refected by each Echo Shell target properly, instead of target-only
    Fixed permanent frost coloring from Winter Wyvern's attacks

    Boots of travel now works like a TP Scroll when a structure is selected as best target: it can teleport with offset from the target and TP won't be cancelled if the structure dies

    Fixed bug with undroppable unrecoverable Heart of Tarrasque and Tranquil Boots on Spirit Bear
    Fixed Arc Warden bug with Scepter


    Denying now provides 25% exp to enemies instead of 50%
    Denying now provides 20% gold bounty to denying hero
    Denying player-controlled units no longer provides anything to denying hero (used to be counted as a normal deny with 50% exp share)

    Healing Salve, Clarity, Bottle Regen and Regeneration rune no longer dispel when attacked by creeps. Any damage from a hero (allied or enemy), Roshan or tower will dispel it.


    Added roots mechanic
    Removed all orb-effects and buff placers
    Desolator and Blight Stone now stacks independantly
    Lifesteal from items now stacks with other items

    Changed XP level progression requirements
    XP required to reach Level 12 is the same as previous Level 11
    XP required to reach Level 18 is the same as previous Level 16
    XP required to reach Level 25 is the same as previous Level 23
    Smoothed out XP progression from level 8->13 to be always incrementing

    Adjusted Hero Kill XP Table
    Starts to ramp up after level 8 instead of level 6
    Fixed selecting Flying couriers still showing courier's owner's gold instead of your

    Hero kill gold bounty from [100 + Streak + Level * 9] to [110 + Streak + Level * 8]
    Death cost reworked: Old: 30 x Hero Level  New: 100 + Net Worth/50
    Assisting Heroes    Old    New
    1    150 + 6 * Level    140 + 5 * Level
    2    100 + 5 * Level    70 + 4 * Level
    3    40 + 4 * Level    35 + 3 * Level
    4    25 + 3 * Level    25 + 2 * Level
    5    20 + 3 * Level    20 + 1 * Level

    All Neutrals with mana now have 1 base mana regen
    Tier 4 towers now have 3 HP/sec regeneration
    Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

    Max movement speed increased from 522 to 550
    Haste rune duration reduced from 25 to 22 seconds

    The following abilities no longer disjoint projectiles: Borrowed Time, Pounce, Leap
    The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
    The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
    The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior
    The following skills are no longer undispellable: Stampede slow,  Recall,  Windrun,  Rocket Barrage, Sprint
    Insatiable Hunger is no longer dispellable.

    Moon Glaives no longer gets boosted by Spell Amplification


    Balance:

    Death Coil cast point reduced from 0.35 to 0.25
    Death Coil now has a fast projectile with 2000 speed
    Aphotic Shield cast point reduced from 0.452 to 0.4
    Fixed Death Coil could be casted on spell immune enemies with no real effect

    Spark Wraith vision type changed from flying to ground
    Flux cast range reduced from 600/700/800/900 to 500/600/700/800
    Tempest Double no longer copies consumables (Bottle, Tango, Mango, Clarity, Salve)
    Tempest Double cooldown increased from 40/35/30 to 60/50/40
    Tempest Double gold/XP bounty increased from 160 to 180
    Tempest Double now decrements its BKB charges when it uses it

    Thirst now lingers for 2 seconds after a target dies.

    Earth Brewling's Demolish increased from 150% to 300%
    Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
    Drunken Haze is now a proper projectile (1600 speed).
    Drunken Haze cast point reduced from 0.4 to 0.3
    Drunken Haze no longer has different durations for heroes and creeps.
    Drunken Haze no longer has a 200 radius.
    Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
    Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
    Drunken Haze duration reduced from 8 to 4
    Drunken Haze mana cost reduced from 50 to 25

    Warpath Max Stacks rescaled from 5/6/7 to 5/7/9

    Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120

    Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
    Chaos Strike no longer applies a -5 armor debuff.
    Chaos Strike crit chance increased from 10 to 12%
    Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
    Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range

    Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%

    Death Pact cooldown rescaled from 45/35/25 to 45/30/15

    Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.

    Wall of Replica no longer deals damage when heroes walk through it.
    Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.

    Multiple instances of Poison Touch now stack

    Infernal Blade mini-stun increased from 0.3 to 0.4 seconds

    Dragon Tail is now a fast projectile while in Dragon Form.

    Drow Movement Speed reduced by 10

    Fixed Natural Order aura bug against heroes with morphs
    Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
    Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
        Note: When the spirit is inside your hero, both auras are centered around your hero.
    Natural Order aura increased from 275 to 325
     

    Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
    Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
    Previously resulted in random areas of distribution for cleave.

    Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
    Black Hole now slowly rotates enemy units as it pulls them into the center.

    Scepter attack interval from 1.2 to 1.1

    EMP damage changed from Pure to Magical
    EMP damage per mana burned increased from 50% to 60%

    Invoke is no longer an upgradeable ability.
    Invoke cooldown rescaled from 22/17/12/5 to 6
    Invoke mana cost rescaled from 20/40/60/80 to 60
    Invoke no longer consumes mana when only slot positions are updated.
    Invoke Scepter cooldown rescaled from 16/8/4/2 to 2

    Invoker no longer gains passive attributes when leveling Reagents.
    Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
    Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..

    Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
    Macropyre radius increased from 240 to 260

    Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
    Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100

    Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
    Lightning Storm cast point reduced from 0.6 to 0.45

    Frost Armor can now target invulnerable structures.

    Finger of Death Scepter AoE increased from 300 to 325

    Returning from True Form to Druid Form reduced from 1.9 to 0.8 (Transforming to bear form still takes 1.9 seconds).
    Spirit Bear now has 0.5 Mana regen.

    Hero reworked:
    Howl now behaves like a normal buff, rather than a pseudo-aura.
    Howl duration increased from 10 to 13
    Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
    Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
    Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
    Howl has double the effect (damage/HP) at nighttime.

    Feral Impulse no longer provides 15/20/25/30 Attack Speed.
    Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
    Feral Impulse now provides 1/4/7/10 HP regeneration.

    Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
    Summoned Wolves no longer gain 15 HP regen at level 4.
    Summoned Wolves now gain invisibility at level 4
    Summoned Wolves now gain cripple at level 3
    Cripple attack speed slow increased from 40 to 60

    Skewer cooldown reduced from 30 to 25

    Meepo clones now share full attributes without Scepter.
    Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
    Meepo strength gain reduced from 1.6 to 1.3

    Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide (Fixes interactions with things like Spiked Carapace).

    Wrath of Nature damage increment per bounce increased from 7% to 11%
    Wrath of Nature base damage reduced from 140/180/225 to 110/140/170 (Has greater damage on the ~8th bounce).
    Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
    Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205 (Has same +22% base damage increase from base).

    Hero reworked:
    Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
    Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.

    Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
    Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
    Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120

    Replaced Sadist with a new ability, Ghost Shroud [hotkey T].
    Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. 
    While you are in this form you take 40% more magic damage but any HP/MP you heal is amplified by 75%. Cooldown: 28/24/20/16

    Heartstopper aura hotkey changed from T to E

    Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
    Repel duration reduced from 5/6/7/8 to 4/5/6/7
    Repel cooldown increased from 20/18/16/14 to 30/26/22/18
    Repel can no longer be cast on enemies.
    Purification heal rescaled from 90/180/270/360 to 90/160/230/300
    Purification cooldown rescaled from 9 to 11/10/9/8
    Purification mana cost reduced from 100/120/140/160 to 70/90/110/130

    Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450

    Stifling Dagger base damage reduced from 75 to 70

    Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds. Also affects Illusions.
    Phantom Rush minimum proc range reduced from 300 to 250
    Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5

    Sun Ray changed from Pure to Magical damage type
    Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
    Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
    Icarus Dive slow increased from 25% to 28%

    Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%

    QoP Base attack time reduced from 1.6 to 1.5

    Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
    Fade Bolt damage reduction per bounce increased from 4% to 8%

    Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.

    Shadow Raze cast point reduced from 0.67 to 0.55

    Mass Serpent Wards no longer deal damage in 175 AoE.
    Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
    Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
    Scepter Mass Serpent Wards attack range increases by 225.

    Reworked Skywrath Mage's Scepter.
    Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. 
    For example, if you Ancient Seal a target, you will also Ancient Seal another target. 
    If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.

    Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.

    Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. 
    Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. 
    (Only affects visible heroes/illusions)

    Psi Blades now work when illusions of Templar Assassin attack

    Gush projectile speed reduced from 4000 to 2500

    Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
    Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
    Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
    Craggy Exterior chance rescaled from 10/15/20/25% to 25%
    Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2

    Hero reworked:
    Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 7/6/5/3 seconds (without attacking), you gain invisibility and 10/18/26/34% movement speed bonus. 
    When you attack out of invisibility, it enroots and disarms the target for 0.4/1.0/1.6/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. 
    Your attack out of invisibility cannot miss. You can cast while invisible.

    Walrus Kick range increased from 900 to 1400

    Pit of Malice no longer pierces Spell Immunity.
    Pit of Malice no longer interrupts.
    Pit of Malice no longer deals damage.
    Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
    Pit of Malice now affects units every 3.5 seconds.
    Pit of Malice duration increased from 7 to 12
    Pit of Malice radius increased from 275 to 375
    Pit of Malice cast point reduced from 0.6 to 0.45
    Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
    Dark Rift radius increased from 450 to 600
    Dark Rift delay increased from 5/4/3 to 6/5/4

    Flesh Golem Heal increased from 6% per hero to 10%

    Wave of Terror damage type changed from Pure to Magic
    Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120

    Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)

    Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
    Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
    Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
    Gravekeeper's Cloak now affects Familiars within 1200 distance of your hero (their block is based on your stack count).
    Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
    Familiars now have 500/750/1000 HP (instead of 3 hits).
    Familiars now interact with regeneration effects normally.
    Familiars no longer regenerate attack damage with Stone Form.
    Familiars attack damage recharge time reduced from 15 to 2
    Familiars are no longer Spell Immune.
    Familiars now have 35% magic resistance.
    Familiars movement speed rescaled from 380/390/400 to 430
    Familiars damage per charge rescaled from 8/14/22 to 8/16/24
    Stone Form duration reduced from 8 to 6 seconds
    Stone Form cooldown reduced from 20 to 14

    Fatal Bonds mana cost increased from 120 to 140

    Weaver Agility gain from 2.5 to 2.8

    Powershot damage reduction per unit hit increased from 10% to 20%
    Powershot damage rescaled from 120/200/280/360 to 120/220/320/420

    Maledict DPS increased from 5/10/15/20 to 7/14/21/28

    Reincarnation cooldown reduced from 260/160/60 to 240/140/40

    Reworked Zeus Scepter.
    Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.

    Abyssal Blade
    Passive block chance reduced from 100% to 50%
    Passive block amount increased from 40 to 70

    Aether Lens
    Cast range bonus increased from 200 to 220
    Recipe cost increased from 550 to 600

    Assault Cuirass
    Self attack speed reduced from 35 to 30
    Aura attack speed increased from 20 to 25

    Bloodstone
    No longer reduces respawn time to less than 1 second

    Cheese
    Mana restore increased from 1000 to 1500

    Crimson Guard
    Passive block chance reduced from 100% to 50%
    Passive block amount increased from 32/16 (melee/ranged) to 70/35
    Guard Damage Block increased from 55 to 60
    Guard now affects buildings

    Buriza
    Bonus damage reduced from 81 to 76
    Critical strike increased from 2.2x to 2.3x

    Diffusal Blade
    Diffusal Blade can only target enemies now. Cannot self-target.
    Mana break on illusions reduced from 20/10 to 16/8
    Mana break on heroes increased from 40 to 50
    Diffusal Blade damage per mana burned reduced from 100% to 80%

    Dragon Lance
    Strength reduced from 13 to 12

    Enchanted Mango
    Enchanted Mangoes on sale for 110 gold

    Gem of True Sight
    True Sight no longer granted to Illusions

    Glimmer Cape
    Cooldown reduced from 16 to 14

    Heart of Tarrasque
    Regeneration increased from 4.75% to 7%

    Heaven's Halberd
    Heaven's Halberd slow duration increased from 4 to 5 seconds
    Heaven's Halberd Maim chance increased from 20 to 24%

    Infused Raindrop
    Cooldown increased from 6 to 7 seconds

    Iron Talon
    Cooldown increased from 14 to 20

    Maelstrom
    Maelstrom has an internal cooldown of 0.2 seconds.

    Mask of Death
    Cost increased from 900 to 1200
    Now provides +15 damage

    Mask of Madness
    Item reworked.
    Reworked Recipe and Bonuses:
    Recipe:
    Mask of Death (1200)
    Recipe (700)
    Total: 1900 (previously was 1800)
    Provides:
    +15% Lifesteal
    +15 Damage
    Active ability - Berserk
    Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
    While activated, you are silenced and have -5 armor.

    Medallion of Courage
    Medallion of Courage no longer has half value against Roshan.

    Mjollnir
    Mjollnir has an internal cooldown of 0.2 seconds.

    Monkey King Bar
    Monkey King Bar no longer provides +15 Attack Speed.

    Moon Shard
    Night vision increased from 250 to 300

    Necronomicon
    Necronomicon Warrior attack type changed from Basic to Piercing (Deals less damage vs buildings, more vs heroes, much more vs creeps)
    Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
    Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
    Necronomicon Archer and Warrior armor type changed from Hero to Basic
    Necronomicon Archer Mana Burn cooldown reduced from 20 to 7

    Oblivion Staff
    Oblivion Staff attack damage reduced from 15 to 10
    Oblivion Staff intelligence increased from 6 to 10

    Octarine Core
    Octarine Core no longer provides +50% Mana Regeneration.

    Radiance
    Radiance damage increased from 50 to 60
    Radiance damage on illusions reduced from 50 to 40

    Rod of Atos
    Item reworked:
    Applies a Root, preventing the target from moving for 2 seconds.
    Prevents various movement-based abilities and reveals invisibility for the duration.
    Cooldown increased from 10 to 16
    Cast range reduced from 1200 to 1000
    Active now uses a 1500-speed projectile rather than instantly applying.

    Sange
    Sange Maim slow duration increased from 4 to 5 seconds
    Sange Maim chance increased from 20 to 24%

    Shadow Amulet
    Shadow Amulet fade time reduced from 1.5 to 1.25
    Shadow Amulet cooldown on allies reduced from 10 to 7

    Solar Crest
    Solar Crest no longer has half value against Roshan.

    Soul Booster
    Soul Booster no longer provides +50% Mana Regeneration.

    Soul Ring
    Recipe increased from 125 to 150

    Talisman of Evasion
    Evasion reduced from 25% to 20%
    Cost reduced from 1700 to 1450

    Vanguard
    Passive block chance reduced from 100% to 50%
    Passive block amount increased from 32/16 (melee/ranged) to 70/35

    Vladmir's Offering
    No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)

    Wind Lace
    Cost increased from 235 to 250

    Bracer
    Now provides +6% magic resistance instead of +3 damage
    This extra bonus is not carried over to items which include Bracer as a part of receipt

    Wraith Band
    Now provides +6 Attack speed isntead of +3 damage
    This extra bonus is not carried over to items which include Bracer as a part of receipt

    Null Talisman
    Now provides +3% spell amplify instead of +3 damage
    This bonus is not shown on UI
    This extra bonus is not carried over to items which include Bracer as a part of receipt

    Helm of the Dominator
    Now built of Mask of Death and Recipe (600) (total cost 1800, as before)
    Will be updated next patches

     

     

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89a1 Changelog

 

  • Fixed crash with courier delivery button
  • Fixed yet another bug with wards
  • Fixed Sniper's ultimate with Aghanim affecting everyone instead of heroes only
  • Fixed Sniper with Aghanim targeting invisible units as well (no longer)
  • Meat Hook can no longer pull invulnerable units
  • Fixed one of Familiars level 3 having 750 HP instead of 1000
  • Gravekeeper's Cloak now blocks damage earlier, preventing Familiars or hero's death in case if damage is above unit's maximum HP
  • Fixed Familiars not restoring attack damage as usual while being grounded
  • Fixed Familiars Stone form countdown still starting from 8 instead of 6
  • Fixed Mask Of Madness cooldown being 25 instead of 20
  • Mango gold cost reduced from 110 to 70
  • Fixed Invoker's aghanim tooltip
  • Fixed Reaper's Scythe cooldown tooltip
  • Fixed Ghost Shroud cooldown tooltip
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89a2 Changelog

  • Fixed bug with courier's delivery system messing up items
  • Fixed Monkey King being unavailable for pick on RD/CM
  • Fixed Nature's Guise providing extra Attack speed instead of Move speed
  • Spectre and Broodmother no longer change their facing when flying phase ends
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89a3 Changelog

  • Spoiler

     

    • Fixed bug with Assassinate
    • Fixed bug with visual effect of Lifesteal appearing randomly
    • Fixed Reality Rift providing extra armor instead of decreasing it
    • Fixed Repel still being purgable
    • Fixed Salves and similar things being dispelable by tower's attacks (they should not)
    • Fixed Diffusal Blade double-click support still existed
    • Fixed Feral Impulse giving attack speed instead of attack damage
    • Fixed Circle of Power could use some items
    • Fixed maximum movespeed still being capped at 522 while unit is under some conditions
    • Fixed Vladmir's shop icon having gold cost as a recipe
    • Fixed bug with Roots causing ability to be silenced forever under some circumstances
    • Fixed Spark Wraiths being invisible
    • Fixed Nature's Guise learning icon
    • Improved Finger of Death Aghanim's visual effects
    • Updated Invoker hero set

     

     

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89a4 Changelog

  • Spoiler

     

    • Fixed various wave-like abilties providing vision around the wave projectile
    • Fixed Viscous Nasal Goo and Rod of Atos' projectiles providing extra vision around them
    • Fixed various tooltips not being updated
    • Fixed Repel still being castable on enemies
    • Fixed Purification heal/damage not being updated to the patch notes
    • Fixed possible bug with Rubick and stolen spells
    • Fixed bug with allied courier not being instantly upgraded whenever recipe is bought
    • Fixed rare bug with gold amount when buying items right before dying
    • Fixed MKB penetrating spell immune enemies with Bash (it isn't supposed to)
    • Fixed Reincarnation (agh) cooldown not being updated
    • Fixed Mystic Flare still being upgradable with Aghanim's Scepter
    • Fixed Assassinate couldn't hit Monkey King when he was standing on a tree
    • Fixed Plasma Field tried to damage invulnerable units
    • Fixed Gust's silence being undispellable
    • Fixed Death Coil projectile could be disjointed by ally (enemies can still disjoint it)
    • Fixed Unstable Concoction not providing vision while flying
    • Fixed Vladmir's Offering providing 5 armor aura instead of 4 armor
    • Fixed Mask of madness providing 20% Lifesteal instead of 15%
    • Circle of Power can now use fast buy recipes again
    • Fixed some items not displaying overhead the courier
    • Snowball now "properly" reacts when a spell immune enemy targeted
    • Hidden some extra icons from unit's buffs bar: no more double-buff from Assault Cuirass, War Drums; no more buffs from Grow!, Juxtapose

    Balance:

    • Gold/XP of Bounty Rune rescaled from a constant 100 Gold and 25 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP
    • Vladmir's Offering now stacks with Ring of Basilius/Aquila
    • Mango's bonuses reduced: now gives 0.6 HP regen and 125 mana when consumed
    • Urn of Shadow's heal now follow the same rules of dispel like all other heals (player controlled unit's damage or Roshan only)
    • Ghost Ship (with Aghanim) will no longer drag invulnerable enemies
    • Ancient Seal can now work on non-heroes

     

     

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89a5 Changelog

  • Spoiler

     

    • Improved HP Removal mechanic: Nightmare, Poison Sting, Orb of Venom, Dispersion, Static Field, Fatal Bonds, Arctic Burn's damage no longer counts as a real damage, no longer dispels heals, disables dagger, etc
    • Fixed Death Coil, Shuriken Toss, Adaptive Strike, Gush providing vision around the projectile
    • Fixed PL's Rush level 1 giving Sammy face
    • Fixed Assassinate's interaction with Linken
    • Fixed innate hero's Bash abilities not being disabled by Break
    • Fixed flying ranged units could miss due to lowground position
    • Fixed Spell Steal placing stolen ability's button into F hotkey slot instead of D
    • Fixed Spell Steal's not placing some sub-abilities in a proper positions
    • Fixed units affected by Flamebreak couldn't change their position properly while being dragged
    • Healing Ward is now added to groups AllControlledUnits
    • Fixed an allied reveal not being counted properly by some abilities when detecting invisibile enemies (affected Rikimaru's ulty and similar on-vision abilities)
    • Fixed Reaper's Scythe (agh) still disabling buyback even thought no longer supposed to
    • Added a new model for Tinker's set's March

    Balance:

    • Eye of Skadi no longer requires Orb of Venom
    • Veil of Discord no longer applies onto invulnerable enemies
    • Sentry and Observer wards' HP changed: they have 8 HP, each hero's attack deals 4 damage, non-hero - 1 damage
    • Slardar's Sprint no longer increases damage received by 15%

     

     

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89a6 Changelog

  • Reverted DLL changes which lead to crashes on minimizing the game
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89a7 Changelog

  • Spoiler

     

    • Fixed Wards not dying from a single use of Quelling Blade or Tango
    • Fixed bug with Doppelganger and Manta Style

     

     

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89a8 Changleog

 

Spoiler
  • Fixed Ghost Shroud AoE being 600 instead of 750
  • Fixed Overgrowth with Aghanim not counting destroyed trees properly
  • Fixed Fiend's Grip's damage with and w/o Aghanim being reversed (non-agh had more damage)
  • Fixed Viper Strike couldn't be prolonged/refreshed with a new spell instance
  • Fixed Tempest Double issues with Snowball
  • Fixed Fire Remnant using 2 charges when casted from Sleight of Fist
  • Fixed Duel vs Lotus Orb granting way too much bonus damage
  • Fixed (?) rare bug when whole map got frozen/stuck for a few seconds
  • Fixed Geomagnetic Grip silencing spell immune units
  • Fixed Doppelgangering illusions still attacking enemies nearby
  • Fixed 87a5 change with Healing Ward auto-grouping not actually working

 

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89a9 Changleog

 

Spoiler
  • Fixed yet another abuse with Tempest Double

 

 

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6.90a0 Changleog

 

Spoiler
  • Added config option "DisableIngameCameraMoveEvents" inside [VISUALS] to prevent camera movements on controlled hero respawn
  • Added config option "QuickCastAttack" inside [HOTKEYS] to bind Quick cast-Attack
  • Added config option "TeleportScrollHotkey" inside [HOTKEYS] to bind new Scroll of TP slot, by default "Q". Supports a single hotkey only (no modifiers). Default value - "Q".
  • Added config option "TalentsMenuHotkey" inside [HOTKEYS] to bind Talent Tree menu. Supports a single hotkey only (no modifiers). Default value - "U".
  • -hidemsg will now hide Double Kill/Triple Kill/etc messages

 

Fixes, balance changes

  • Fixed rare bug with hero not being respawned when killed
  • Diabolic Edict now continue at the location of death even if the caster is alive somewhere else now
  • Psionic Traps now deals small damage over time when fully charged
  • Pit Lord's Aura now provides small permanent bonus for killed heroes
  • Bounty Hunter is now able to cast Track without interrupting Wind Walk
  • Fixed Winter's Curse provoking spell immune heroes to attack the target
  • Telekinesis' Landing is now Forced Movement as well
  • Fixed some abilities being detected as an item ability making it unstealable by Rubick
  • Fixed Rubick not being able to use Second Chakram after the first use
  • Rubick will now copy base abilities level from Brewmaster when stealing Primal Split with Aghanim equipped
  • Fixed Bladefury's effect preventing Juggernaut from using on-attack effects (Orb of Venom, etc)
  • Fixed some abilities still affecting non-interactible heroes
  • Fixed Brewmaster being able to cancel Primal Split effect, wasting mana and cooldown
  • Pounce is now counts as a forced movement and interrupts accordingly
  • Glimpse now properly works on Clone heroes
  • Static Storm (Agh) now properly mute items on spell cast instead of having 0.25s delay
  • Fixed Static Storm incorrect damage distribution with Aghanim
  • Fixed rare bug with Unstable Concoction causing permanent stun
  • Fixed Assassinate, Fortune's End, Stifling Dagger, Spawn Spiderlings, Death Coil, Toss, Dragon Tail, Shuriken Toss interaction with Lotus when the target dies due to spell's effect
  • Fixed Smoke Screen interrupting Phase Shift or Tricks of the Trade
  • Fixed Phase Shift or Tricks of the Trade could delay Smoke Screen effect
  • Fixed Wind Lace bugging when upgraded to Eul's Scepter
  • Fixed 87a5 change with Healing Ward auto-grouping not actually working
  • Fixed Ghost Shroud AoE being 600 instead of 750
  • Fixed Rod of Atos, Splitner Blast (secondary), Ethereal Blade (projectile), Shuriken Toss, Goo, Dragon Tail, Adaptive Strike, Assassinate, Spawn Spiderlings, Stifling Dagger affecting invulnerable and/or spell immune targets
  • Fixed Doppelgangering illusions still attacking enemies nearby
  • Fixed Disruption's illusions not being added to proper unit groups of SD's player (SelectAllOtherUnits etc)
  • Fortune's End can now target Cycloned targets
  • Fixed Overgrowth with Aghanim not counting destroyed trees properly
  • Ice Blast will no longer proc on 0-damage instances at all
  • Fixed rare bug with Static Link and it's debuff
  • Fixed Omnislash could target invulnerable targets on cast
  • Fixed lag on Monkey's King ultimate cast
  • Fixed Fire Remnant using 2 charges when casted from Sleight of Fist
  • Fixed more issues with silence area effects (Smoke Screen) and invulnerable heroes
  • Fixed rare bug with Shuriken Toss
  • Fixed (?) rare bug with Nightmare taking away unit's vision forever
  • Fixed inability to hex illusions of Terrorblade morphed with Metamophosis
  • Fixed Primal Spring slowing attack speed of the targets as well (should be MS reduction only)
  • Fixed Fiend's Grip's damage with and w/o Aghanim being reversed (non-agh had more damage)
  • Shackles, Fiend's Grip, Flaming Lasso, Dismember can now target the same unit
  • Fixed Wall of Replica illusions not auto-attacking the hero they're created by
  • Fixed Shadow Poison not applying on Disrupted enemy
  • Fixed Viper Strike couldn't be prolonged/refreshed with a new spell instance
  • Fixed Geminate attack procing on invulnerable, ethereal, hidden or invisible enemies
  • Fixed Rupture tooltip
  • Fixed Boulder Smash having 1500 cast range instead of 2000
  • Fxied Boulder Smash'd stones traveling less than intended 2000 range
  • Fixed Goblin's Green not working on some secondary units
  • Fixed missing Earthshock visual effect
  • Fixed Duel vs Lotus Orb granting way too much bonus damage
  • Riki's Backstab now adds to his attack damage instead of being independant damage instance, can crit, cleave and lifesteal off it
  • Fixed Nimbus not being counted as a ward for damage manipulations (blademail etc)
  • Fixed Geomagnetic Grip silencing spell immune units
  • Fixed Tempest Double issues with Snowball
  • Fixed Flesh Golem not slowing down non-hero units
  • Time Dilation will no longer affect land creeps (no reason to)
  • Fixed Windrun slow effect not updating fast enough on the enemies
  • Fixed (?) rare bug when whole map got frozen/stuck for a few seconds
  • Fixed bug with Life Drain when Pugna couldn't cancel it
  • Fixed Ice Wall's damage not being increased by spell amplify
  • Demonic Purge can no longer target various wards and a-la wards units
  • Fixed bug with Meepo when killer could get multiple kill rewards by killing multiple clones instantly
  • Fixed Strygwyr's Thirst working on hidden units
  • Fixed Supernova healing when an illusion hits it on the last HP
  • Fixed Aegis/Reincarnation couldn't trigger on unpathable terrain
  • Fear-effect abilities now apply Silence effect on the targets

 

Items

  • Fixed quick buy not recognizing some side shop's items
  • Fixed mixed Wards disappering when heroes are swapped
  • Fixed Bottle'd rune not activating after 2 minutes
  • Fixed some recipes not supporting double-click auto-buy when used by a courier
  • Custom HUD (overlay with hero faces) should now work properly with all game modes, and no longer shown until hero pick stage starts
  • Ground courier's MS increased from 350 to 380
  • Fixed Tango becoming non-shareable once a ward has been consumed by it
  • Fixed bug when courier couldn't be upgraded into flying form
  • Improved Force Staff visual movement smoothness
  • Fixed Teleporting and Blinking not re-checking destination point for Area Silence sources (Static Storm) (Tinker is no longer able to shift-blink out of Static Storm (Agh))

 

Neutrals

  • Ancient neutrals are no longer spell immune, instead they have 70% magic resistance now
  • Wildkin's Tornado no longer causes Neutrals to aggro onto the caster (this change doesn't affect anyone but neutrals)
  • Fixed (?) neutral units not aggroing properly at some debuffs/spells

 

Hotkeys

  • Presense of the Dark lord hotkey changed from P to F
  • Incapacitating Bite hotkey changed from P to C
  • Natural Order hotkey changed from N to D
  • Essence Shift hotkey changed from N to F
  • Unstable Current hotkey changed from N to T
  • Feral Impulse hotkey changed from I to R
  • Desolate hotkey changed from L to T
  • Dispersion hotkey changed from I to E
  • Caustic Finale hotkey changed from L to F
  • Lunar Blessing hotkey changed from L to G
  • Marksmanship hotkey changed from M to C
  • Geminate attack hotkey changed from K to G
  • Bristleback hotkey changed from K to C
  • Headshot hotkey changed from O to D
  • Jinada hotkey changed from J to D
  • Fixed Weave not being dispelled on death

 

 

 

 

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6.90a1 Changleog.

 

Spoiler

General

  • Fixed PL's skin
  • Added config option "EnableNewUIOverlay" into [VISUALS] to toggle new overlay (by default - false)
  • Fixed Meepo dying permanently on his second death
  • Fixed Pounce having insane jump distance
  • Fixed double-tapping Sunstrike hotkey didn't provide Cataclysm (-dch should be enabled anyway, else you have to aim at onto Invoker's portrait)
  • Fixed Shadow Word lasting forever
  • Fixed Land Mines still going on CD when trying to place it next to each other
  • Added shield counter on Refraction's icon
  • Fixed Monkey King's Tree Dance AoE didn't show proper range when upgraded with extra cast range
  • Fixed Spectral Dagger not using proper skin's data
  • Fixed Razor's skin not using proper models
  • Fixed Silencer's ultimate being broken
  • Fixed Boots of Travel applying cooldown onto Scroll of TP on cast instead of on finish of the channeling
  • Added chat command -xp to display amount of XP your hero receives
  • Desolate hotkey changed from T to V (oopsy)

Balance

  • Lightning Bolt can now affect creep-heroes when targeted on ground instead of being wasted
  • Skewer now affects creep-heroes

Items

  • Talents and TP scroll now support any hotkeys, including hex-based and with modifiers (Alt/Ctrl/Shift)
  • Fixed Alt-clicks on enemy's scrolls
  • Fixed buying Scroll of TP with full inventory caused it to drop on the ground
  • Fixed (?) BKB not supporting cooldown reduction

Talents

  • Fixed Lich's Frost Armor talent not working
  • Fixed Undying's Reincranation ability not using cooldown reduce techniques
  • Fixed Treant Protector's 4-2 talent not updating old Eyes vision range
  • Fixed Broodmother's 4-1 talent not working
  • Fixed Anti-mage talent for Spell Shield reduced the bonus instead of increasing
  • Fixed Phantom Lancer's 4-2 talent not working
  • Fixed Enchantress's talent not providing visual Wisps
  • Fixed Kotl's talent 3-2 not working
  • Fixed Zeus' talent 4-1 not working when Arc Lightning is level 4
  • Fixed Techies' talent 4-1 not working on other mines beside Land mines
  • Fixed Lion's talent 4-2 not working
  • Fixed Rubick's talent 4-1 not working
  • Fixed Abaddon's Aphotic Shield talent not affecting it's blast damage
  • Fixed Slardar's talent 4-2 not working, adjusted cooldown reduction from 4.5 to 2.5
  • Fixed Spirit Breaker's 3-1 talent to reduce Nether Strike's cooldown by 50% instead of 30s cd reduction
  • Fixed Meepo's talent not working whenever Divided We Stand is learned
  • Fixed Bane's talent 3-2 not slowing enemy's attack speed
  • Fixed Necrolyte's talent 4-1 not working
  • Fixed WL's talent 3-2 not working
  • Fixed Rubick's talent 1-2 giving GPM instead of health
  • Troll's talent 4-1 now provides strong dispel
  • Fixed Dazzle's 4-2 talent not working
  • Fixed THD's 4-2 talent not working
  • Fixed Rexxar's 1-2 talent not working
  • Fixed Wisp's 3-1 talent not working
  • Fixed Alchemist's cleave talent being visible on the command bar
  • Fixed Bristlebacks' 4-1 talent could leave permanent bonus damage
  • Fixed Tuskar could benefit of 4-2 talent without even picking it
  • Fixed Warlock's talent 4-1 had broken icon on the Infernal
  • Fixed Night Stalker's talents 2-1 and 4-1 being broken
  • Fixed Undying's talent 2-1 not working
  • Fixed Lone Druid's talent 2-1 not providing armor to already existing Bear
  • Fixed Lanaya's talent 3-1 displaying dummy face on the target
  • Fixed Searing Chains not dealing damage for extra second taken from the talent
  • Fixed Sand King's talent 2-2 not working
  • Fixed Venomancer's talents 2-1 and 4-2 not working
  • Fixed Slark's talent 4-2 not working
  • Fixed Winter Wyvern's talents 4-2 and 2-1 not working
  • Fixed Sniper's talent 4-1 giving more charges if Shrapnel wasn't learned yet

 

 

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6.90a2 Changleog.

 

Spoiler

Talents-related

  • Fixed Invoker's Sun Strike, Forged Spirits and Deafening Blast tooltips to fit talents effects
  • Fixed Oracle's talent 1-2 not working
  • Fixed Untouchable's talent not updating enemies' attack speed under special circumstances
  • Fixed Magnus' Shockwave talent not upgrading it's Aghanim'd version
  • Fixed Spectral Dagger not providing flying state after the first 2 seconds
  • Fixed Undying's Reincarnation talent preventing him from being affected by Skeleton King's Aghanim
  • Fixed Tempest Double stacking Teleport charges
  • Fixed Rearm's issues with upgradeable items
  • Fixed Slardar's cooldown reduction talent still not working fine
  • Fixed Liquid Fire cast range not increasing from Talent
  • Fixed Arc Warden's Tempest Double not receiving some talents under special conditions
  • Fixed Tether'd attacks talent didn't work when Tethered with a creep

General

  • Hero Skill Points are no longer shown on the panel when aren't usable
  • Fixed crash caused by Wall of Replica with talent when casted next to map's boundaries
  • Fixed some bugs with unpathable terrain on the top of the map
  • Fixed Advanced HUD didn't work for LAN games
  • Talents and TP scroll are now visible inside replays
  • Fixed crash with alt-clicks on TP scrolls and Talents

Specific

  • Fixed Shadow Dance lasting forever with Aghanim
  • Fixed Chaos Bolt could target allies
  • Fixed Soul Assumption couldn't use 6th charge due to rounding error
  • Fixed Thunder Strike's not prolonging previous cast on the same target
  • Fixed Duel's permanent silence bug
  • Fixed small visual issues with charges display on Refraction

 

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6.90a3 Changleog.

 

  • All illusions now gain level-up whenever the source levels up. It makes it harder to detect the real hero
  • Scroll of TP now supports double-clicking it by mouse or hotkey (without -dch)
  • Fixed inventory silence (Doom) not blocking Scroll of TP

 

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6.90a4 Changleog.

  • Fixed Meepo dying permanently again
  • Fixed Blade Fury silencing Teleport Scroll ability
  • Changed base Teleport hotkey from Q to J
  • If you want to keep it on Q, add "DoNotRewriteScrollOfTP=true" option in [HOTKEYS] section
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6.90a5 Changelog:

 

Spoiler
  • Fixed replays and observers desyncing
  • Fixed Morphling's talent 4-1 causing 4x extra Adaptive strikes instead of 3x
  • Fixed bug with Tricks of the Trade allowing to stack the damage
  • Fixed endless Silence caused by Doom (Aghanim) when run out for it's full duration
  • Fixed (?) Stasis trap could die before applying stun, which caused it not to stun anyone around
  • Fixed Antimage could get insane spell resistance using Manta Style
  • Fixed Rupture (agh) didn't wasting a charge when blocked by Linken
  • Fixed Sammy face caused by Fire Breath with Talent
  • Fixed lack of visual effect on Talented Liquid Fire
  • WTF mode: TP scroll no longer consumed when used, fixed item's cooldown not being resetted
  • Homing missile now deals damage basing on the distance it flew rather than the distance between cast point and finish point

 

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6.90a6 Changelog.

 

Spoiler
  • Fixed Spectre losing it's flying movement from Shadow Dagger when casting Haunt
  • Fixed Meepo dying permanently when killed after usage of Aegis
  • Fortune's End now provides vision over targets for roots duration instead of 0.5 seconds
  • Fixed Tombstone's zombied not dying when Phoenix enters Supernova
  • Fixed Supernova jumping around when there are units nearby it
  • Fixed Electric Vortex (Aghanim) always lasting for 0.5s
  • Blackhole will now interrupt any Forced Movement ability (like Skewer)
  • Fixed Toss not being able to Toss allied invisible units
  • Smart attack cooldown increased from 0.1 to 0.2
  • Fixed group leak caused by Caustic Finale, Electric Vortex and Searing Arrows multishot talent 
  • Fixed bug with Movespeed bonus Talents causing hero to move too fast
  • Fixed Death Coil creating projectils toward spell immune and invulnerable units
  • Fixed using Sleight Of Fist while previous Sleight of Fist still taking effect
  • Fixed Land mines becoming solid objects when upgraded with Talent
  • Fixed Courier not passing TP scroll properly when 6-slotted
  • Fixed Darkness reducing vision for units it isn't supposed to affect
  • Fixed Shackleshot's visual staying when one of affected units are dispelled the stun
  • Fixed Bladedury being interrupted by Mask of Madness
  • Fixed Doom (Agh) not applying Break effect on the target
  • Fixed Evasion chance displayed being off by 1%
  • Fixed rare bug with projectiles flying to the center of the map

 

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6.90a7 Changelog.

 

Balance

  • Every hero now starts with 3 TP Scrolls equipped
  • Scroll of TP now starts with cooldown, which ends when first creep wave spawns
  • Fixed Chain Frost cooldown being 145/115/60 instead of 120/90/60
  • Fixed Blink Dagger not using extra cast range from Talents
  • Fixed Torrent affecting invulnerable units
  • Fixed Unrefined Fireblast not wasting mana when casted on Linken's Sphere
  • Unrefined Fireblast now counts all manacost reductions as well
  • Relocate now properly stops forced movement effects
  • Toss can no longer toss invulnerable units
  • Fixed Thunder Clap's talent not affecting Primal Split's clap
  • Fixed Ghost Form (Kotl) movespeed not being updated to proper 335
  • Added auto-attack onto the target for Orchid, Bloodthorn, Urn of Shadows, Abyssal Blade (when an enemy targeted, attack will be queued unless player has queued another order)

Fixes

  • Fixed bug with miss chance being calculated later than expected
  • Improved creeps behavior when affected by Fear effects
  • Fixed learning talent while morphed (Kotl/Sven) leaving basic form's MS untouched
  • Fixed Ice Blast could ignore hero's HP being below the treshold if he kept blocking it's periodic damage
  • Fixed Spell Steal could use upgraded Gush version without Aghanim
  • Fixed Untouchable lasting forever until a hero is attacked
  • Fixed Frost Armor healing affecting Tombstone
  • Fixed Split Shot damage type piercing armor
  • Fixed yet another bug with Meepo and Aegis
  • Fixed Shrapnel charges talent bug
  • Fixed bug with Doppelganger and Manta causing hero's malfunctioning
  • Fixed Scroll of TP could be wasted by casting onto the fountain when already standing at the fou
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