Cedric

DotA Allstars 6.88x4.w3x download & changelog

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88v5 Changelog

 

Spoiler

 

Critical:

  • Fixed Unburrowing reset all abilities from NA when caused by Vendetta
  • Fixed Strygwyr's Thirst blocking slow effects on Bloodseeker
  • Reverted Bladefury silence change from v4
  • Fixed Tombstone's Zombie didn't attack if Undying's autoattack has been disabled
  • Fixed Death Ward didn't attack when Autoattack is off
  • Fixed Hex being undispellable by normal dispells (Purge)

Rest:

  • Creep spawn delay for APSH and DL modes from 135 to 90
  • Fixed glitch with lingering vision when hero is dying
  • Fixed X mark the Spot Return doesn't stop Rolling Boulder and some other movement skills
  • Fixed local gold color (red/goldish) showing if buyback available for you, if you're already dead
  • Fixed missing scan visual
  • Fixed Flak Cannon new visual disappearing after each attack
  • Ball Lightning's visual tail shortened
  • Buriza's hotkey from B to Z, Bloodthorn from D to B
  • Added sounds to Double Breath
  • Tower deny messages are now doubled into chat too as well with RepeatGameMessagesIntoChatLog
  • Added SelectCircleOfPower hotkey option to Config
  • Added AutoattackDisabledByStopOnly gameoption to Config (autoattack will work always unless Stop or Hold issued, requires AutoattackEnabled option to be enabled (true))

 

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88v6 Changelog

 

  • Spoiler

     

    • Fixed desync caused by using non-UTF8 nicknames (chinese letters, etc)
    • Fixed ultra-rare bug with invulnerable thrones
    • Cleave damage now returns as physical damage by Blademail / Dispersion / Spiked Carapace (means reflected damage no longer ignores armor)
    • Fixed bug from v5 caused heroes to skip death animations
    • Fixed Shadow Amulet invisibility breaking on moving items inside the inventory
    • Shadow Amulet applying effect is now visible for all, not just allies
    • Improved Rot behavior
    • Fixed Sprout vision being 1000 instead of 750
    • Fixed Frostmourne allied bonus AS & MS not being provided properly when leveled up
    • Frostmourne now applies frost color to affected enemies as well
    • Fixed Double Tempest providing gold to the enemy when dying due to normal skill duration
    • Fixed Splash attacks (Dragon Knight's ultimate level 2-3) not being registered as an attack
    • Improved Ice Shards to prevent getting stuck inside the ice
    • Fixed Flak Cannon visually not being removed when last attack has been finished
    • Poof can now target spell immune units instead of throwing error message
    • Fixed Assassinate not benefiting of spell damage amplify
    • Fixed Consume didn't restore health if the host has been taken under control before consuming
    • Fixed Consume allowing to take control over allied illusions
    • Added visual effect for Psi Blade's affected enemies
    • Fixed BestCourier hotkey (Config) ignoring flying couriers

     

     

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88v7 Changelog

 

  • Spoiler

     

    • Fixed reported desync issues
    • Positions of ziggurats and moon wells on highground are now more balanced
    • Collision size of all Towers reduced to match spell's targeting pointer
    • Fixed illusion-revealing technique
    • Fixed Mirror-image could cause unit's invulnerability
    • Fixed CD/CM hero models staying too far for some Sentinel players (v5 change)
    • Added visual indicators near Market to display Wards, Gem, Tome, Smokes availability (visible to allies only)
    • Changed & improved some icons
    • Improved various tooltips
    • Chat command -si to swap items in the inventory now supports wards and less laggy, but interrupts the hero on use
    • Fixed Pipe of Insight resistance aura flickering randomly
    • Fixed Guardian Greaves affecting all allied units instead of heroes and illusions only
    • Fixed Raindrop working on illusions
    • Fixed Raindrop triggering when receiving damage while invulnerable
    • Animal Courier CD reduced from 5 to 3
    • Tome of Knowledge can no longer be bought on enemy's side
    • Improved restricted items block mechanic (you can't buy enemy's observer wards, Smoke, Gem or Tome)
    • Fixed Flak Cannon having 1 less attack than intended (v6's bug)
    • Fixed Rearm or Supernova producing fatal error text message
    • Fixed Rearm or Supernova causing desync
    • Fixed Psionic trap slow values being off the mark sometimes
    • Blink Strike (Riki) can now target spell immune allies
    • Phantom Strike can now longer target couriers
    • Fixed yet another case of Skewer causing stun-like effect on Magnus
    • Fixed Natural Order providing 25/50/75/100% armor reduction instead of 40/60/80/100%
    • Fixed Tombstone's Zombies standing still if their target wasn't attackable on spawn tick
    • Fixed yet another Skewer + Pounce issue on the same target
    • Fixed Fire Blast level 2 with Multicast level 1 being invisible on the panel
    • Fixed Searing Arrows with Lifesteal lifestealing from structures
    • Death Pact now dispel previous instance of the spell instead of stacking
    • Glimpse no longer goes through Omnislash
    • Improved visual effect for Ensnare
    • Fire Remnant Jump now displays manacost when no Remnants placed
    • Added double-click support to Dark Rift, Healing Ward, Suicide Squad Attack
    • Added hotkey option OrderToAllControlledUnitsHotkey:
    • whenever player gives an order to any unit while holding the key, all controllable units (from SelectAllUnitsgroup) will try to perform it. You can only give 3 AllUnits orders at time, they restore with 1 per second rate.
    • Configed on-start chat can now be pushed to All chat using @ as the very first symbol in the line
    • Quick Chat messages can now be pushed to All chat using @ as the very first symbol in the line

     

     

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88v8 Changelog

 

  • Fixed false-positive desync detection
  • Slightly reduced Ziggurat's visual scale
  • Improved RD hero spawning visuals and increased distance between each other
  • Fixed yet another case when non-utf8 characters inside player nicknames caused bonuses malfunction
  • Fixed toggleable abilities with Spell Steal changing normal icon positions
  • Fixed Essence Aura ignoring Arcane Orb autocast if right click was used to target the enemy (works fine with Attack order)

 

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88v9 Changelog

 

  • Spoiler

     

    • Chat aliases with -mute no longer affects yourself anyhow
    • Reverted tower's collision size changes
    • Fixed courier being auto-selected on respawn
    • Fixed abuse with Refresher Orb
    • Fixed Sprout doesn't remove Linken's Sphere
    • Fixed yet another visual hero highlightning issue
    • Fixed sticky Armlet effect bug
    • Invoked spells description now specify spell's data
    • Fixed missing primary damage from Hellfire Blast
    • Fixed dummy unit appearing in the middle of the map when Warpath learned
    • Fixed Winter's Curse not blocking the damage abuse
    • Templar Assassin's Trap blast icon moved to right to prevent overriding Charges indicator
    • Fixed Meld attacks doesn't trigger Psi Blade sometimes
    • Illusion from Spirit Lance now adds to SelectAllUnits groups
    • Selecting all units now prefers main Meepo instead of his Clones being selected as first
    • Fixed abuse with Meld

     

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88vX (10) Changelog

 

  • Fixed crash with Gondar and some other crashes from v9
  • Fixed Bloodthorn not dealing extra damage on the target under some conditions
  • Fixed Raindrop tooltip
  • Reverted change with Meepo Clones handling in SelectAllUnits
  • Improved Earth Spirit's stones visually
  • Altered Ziggurats (secondary Scourge buildings) model
  • Added ColorblindMode option to Config - Visuals, for now it only toggles Scan minimap ping color from green/red to blue/red

 

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88w0 Changelog

 

Spoiler

 

  • Autosaved replays now include picked hero name in the filename
  • Added -mute me / -unmute me commands which effectively prevents your message from reaching allies or enemies chat
  • Fixed bug with kickafk not properly removing player from the game
  • Auto-buy will no longer drop your items into non-shared couriers
  • Slightly changed kill feed messages
  • Holding Alt will toggle Networth instead of current gold column in scoreboard
  • Added more hero-like units to SameSelectionCircle options
  • Command panel is cleaned, Move, Stop, Hold & Patrol buttons are now hidden
  • Added unit's stats label into command panel, allowing to see unit's primary stats in real time
  • Added "AdvancedStatsIconDisabled" option into "Visuals" to disable that label from appearing in case if it affects your PC perfomance
  • Fixed emoticons height on flying heroes
  • Fixed courier bind working only for Blue and Pink players
  • Magic Resistance tooltips now counts Ethereal state too
  • Added chat command -unshare # (-us #) to remove shared control if you don't want have one over your teammate (in case if multiple couriers bought). It only takes away ability to control the player's units, and doesn't affect your own alliance settings towards anyone. # stands for team slot index, from 1 to 5.
  • Added "DisableDefaultTilde" option into "VISUALS" to disable hardcoded hotkey ~ for couriers
  • Added "HEROOPTIONS" section into config, for now it only contains "Juggernaut_HealingWardDoNotFollow" option to prevent Healing ward from auto-follow the hero if no target chosen
  • Added BetterfPS2, BetterFPS3 options to config ("Visuals")
  • Improved multiboard titles with Experimental HUD
  • Enemy hero picks won't be displayed as text when HUD enabled
  • Improved QuickCast behavior
  • Config now contains ExtraSlot1, ExtraSlot2, ExtraSlot3, ExtraSlot5 hotkey binds, respectively for legacy Move, Stop, Hold, Patrol buttons
  • Bans nominations and banned heroes are now stored in chat log if "RepeatGameMessagesIntoChatLog" option enabled

 

Balance changes:

  •     Increased Shadow Word cast range from 500 on each level to 525/600/675/750 (6.87 change)
  •     Tome of Knowledge exp reward from 500 to 700+135 per every usage in your team (7.10 change)
  •     Spirit Siphon can no longer pierce spell immunity (6.87 change)

Other fixes:

  • Neutral AI improved to non-obs behavior
  • Fixed rare crash with Admiral
  • Fixed random crashes when Slark in game or Smokes of Deceit were used
  • Fixed Upheaval dispelling Linken's Sphere
  • Fixed Bloodlust could target couriers
  • Fixed Global Silence being broken if Aghanim purchuased before it's being learned
  • Fixed swapping wards or performing some other actions causing invisibility to wear off when it shouldn't
  • Added visual effect on Conjure Image illusions to better distinction
  • Improved Toss a little bit, it now always provides full double Avalanche
  • Fixed Psi Blades visual effect pointing invisible units
  • Spin Web can now be manually destroyed
  • Fixed Terrorblade (Metamorphosis) had 3 less max damage
  • Fixed Lycan's Wolves' Cripple could proc on structures and other invalid targets
  • Fixed Overgrowth not providing assists
  • Linken's Sphere now properly re-adds Spell Block on respawn
  • Sleight of Fist no longer interrupt channelings if Xin casts one
  • You can now sell back items for it's full price at hero pick stage, even if bought it long ago (previously you couldn't drop it in case of missclick wasting gold, grace period increased now)
  • Fixed bug with Duel when one of duelists could attack another target
  • Fixed bug when Bloodseeker meets Geomancer in enemies causing BS to have insane movespeed
  • Fixed multiple channeling skills not supporting Lothar's Edge usage, including Fiend's Grip
  • Fixed bug with Repel staying permanently if affected unit dies at the moment of cast
  • Fixed Winter Wyvern's name appearing over Sentinel creeps
  • Fixed being able to target Necronomicon Warriors with Helm of the Dominator (it didn't affect them but wastes cooldown)
  • Fixed yet another case of Stun immunity on Magnus versus Silencer
  • Fixed Black Hole could stun an enemy forever under specific circumstances
  • Fixed Shredder's Reactive Armor giving way too much bonuses
  • Fixed Gifted Aghanim still counting on Alchemist as a part of his own networth
  • Fixed Gifted Aghanim granting incorrect HP/MP bonus (25 more HP, 25 less MP)
  • Ember Spirit now has an ability to display last Remnant duration instead of countdown overhead
  • Fixed Rupture starting cooldown over again if Aghanim has been dropped
  • Fixed some items not being combined when delivered with no empty slots on the hero (namely Ring of Aquila)
  • Elune's Arrow can no longer hit the unit standing behind the caster
  • Changed Psi Blades damage from physical to Divine (can now affect ethereal enemies)
  • Fixed Borrowed Time didn't start cooldown when aggroed somehow
  • Fixed Enrage behavior with aggros
  • Fixed attacking spell immune neutrals with Dragon Form causing the target to stand still for the first hit
  • Dismember will now provide Truesight over affected enemy if it wasn't invisible at the moment of cast (fading in, for example)
  • Fixed rare bug with debuffs staying permanently if they were added to the unit right before dying while having Reincarnation ready
  • Buying flying courier recipe will no longer apply itself to non-shared allied courier
  • Fixed Skadi blocking Mana Break even thought item doesn't count as orb effect
  • Improved courier's delivery - it should now properly combine wards if there are any
  • Added First Blood notify to the top of the screen just like multikills
  • Fixed Moonshard's buff being invisible on Spirit Bear
  • Illusions can now benefit of consumed Moonshard's AS bonus
  • Psionic trap stack reworked - applying slow will only prolong previous slow effect instead of using last's trap slow values
  • Fixed rare case of Meepo's clone staying alive while other dies
  • Improved Meld behavior when used on second attack (it didn't proc sometimes before)
  • Improved all items tooltips
  • Courier buttons rearranged to fit QWERDF layout a-la dota2
  • Circle of power buttons rearranged as wel
  • Break no longer hide Drunken Brawler, Feral Impulse icons
  • Break now properly engrays Multicast icon
  • Break now properly disable Brilliance Aura and Athropy Aura
  • Break now properly disable Fury Swipes - it no longer increases counter of units who already affected by Swipes
  • Break now properly disable Poison Sting on Plague Wards when applied on hero
  • Break now properly disable Gravekeeper's Cloak from re-gaining charges while debuff lasts
  • Fixed Break permanently disabling Spell Shield

 

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88w(1) Changelog

 

  • Spoiler

     

    • Fixed observer's issue with RGC (w0 bug only)
    • Removed labels with player's name from creeps (w0 bug only)
    • Fixed -ii not displaying items for allies (w0 only)
    • Fixed upgrading allied non-shared courier when buying recipe (for real now)
    • Fixed Invisibility preventing unit from being affected by his own auras (w0 bug only)
    • Fixed autosave using last picked hero name instead of the player's hero name
    • Improved tooltips once again
    • Added CameraHeight option into Visuals of config file
    • Changed manabar color
    • Fixed Broodmother's cast point being longer when under the web
    • Fixed Destroy Web icon positioning
    • Fixed Nightmare not allowing to transfer the debuff onto an ally by issuing attack onto affected unit
    • Fixed Rolling Boulder not slowing creeps it passes by
    • Fixed Boulder Smash failing to find the stone but starting cooldown anyway
    • Fixed Echo Stomp penetrating spell immunity
    • Fixed Warpath to work the same way as Retroactive Armor - it no longer lose stacks if you keep casting spells
    • Fixed Stone Gaze to not ignore invulnerable units - it now keeps countint their sight direction but cannot Petrify them while they're invulnerable
    • Reduced "Use wards" cooldown from 1s to 0.05s
    • Fixed Dagon spawning dummy items when combined via multiple scrolls at once

     

     

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88w2 Changelog

 

  • Spoiler

     

    • Hotkeys for Move/Stop/Hold/Patrol now override any other ingame hotkey
    • Added click sounds on basic orders (move/stop/hold)
    • Added DisableDefaultAltHotkeys option into Hotkeys section of Config, it disables default ingame hotkeys based on Alt like AltQ, AltS, etc
    • Fixed Info icon appearing on dummy heroes
    • Added SmoothFogReveal Visual option to toggle old fog of war behavior when it dissipates slowly
    • Using ShopsQWERTY option will now disable default shop's hotkeys completely
    • Added multiplier support into CameraHeight option (analog for "-cam 1", "-cam 2", "-cam 3")
    • Added ClassicIngameTime option into Visuals section of Config, when True it uses old style of time (in separate cells) (default - true)
    • The bar with Seconds now displays KDA-CS stats of the selected player
    • Added HealingDisplaysAmount option into Visuals section of Config, when True healing effects will be shown overhead heroes affected (default - false)
    • Alternative HUD now uses red numbers on respawn label in case if there are not enough gold for buyback. Visible only for allies and observers
    • The "Waiting for Players" screen is now more thin, allowing to check the multiboard freely
    • Fixed observer's name appearing when creeps destroy a tower
    • Fixed swapping heroes not resetting PlayerControlledUnits group
    • Improved manabar coloring and height
    • Improved movement speed algoritmes for Chronosphere, Stampede and other similar skills
    • Fixed secondary buildings appearing on minimap
    • Fixed buyback alt-message with "not enough gold" being incorrectly calculated while hero is dead
    • Side shops now become available much faster
    • Improved inivisibility revealing speed with Truesight (Gem/Wards/Towers)
    • Increased all Hex critters model sizes
    • Fixed an issue which allowed to cancel an attack under Duel and other similar skills
    • Fixed Armlet having delay on toggling
    • Fixed Eul dealing damage to Meepo's clone if casted by primary one
    • Fixed yet another case of Orchid/Bloodthorn malfunctioning under some circumstances
    • Fixed Blademail's effect visibility on invisible units
    • Fixed courier benefitting of windlace or Eul MS bonus
    • Fixed using Manta Style or similar skills not interrupting Drains (Mana Drain / Life Drain)
    • Reworked Tiny, Riki, Slark, Doom, Centaur, Pit Lord, Tidehunter, Lifestealer, Techies, Sniper, Drow Ranger, Clinkz, Bane, Shadow Fiend, Enigma, Crystal Maiden, Enchantress, Furion, Broodmother, Meepo, Magnus model scale
    • Tidebringer can no longer target structures nor going into cooldown when attacking them with autocast
    • Fixed visual issues with X Mark the Spot effect and Recall (KotL) effect
    • Fixed sound issue with Inner Vitality effect
    • Mortred's Blur visual effect now works again
    • Fixed Soul Rip dealing 4 more heal/damage per target than intended
    • Fixed Stone Gaze malfunctioning
    • Fixed Side Gunner triggering Flak Cannon attacks
    • Fixed Snowball taking allies inside even when they didn't want it and just clicked other way
    • Snowball can now take allies in while rolling, instead of only when standing still
    • Snowball no longer allows Tusk to use his items
    • Fixed MS abuse with Surge
    • Fixed Ethereal state preventing Shadow Strike from landing onto unit
    • Fixed Plasma Field dealing less damage than intended
    • Frost Armor no longer applies it's debuff on ally who tries to deny affected unit
    • Fixed bug when Essence Aura didn't work on autocast attacks
    • Fixed Spirit Siphon spell malfunctioning (w1 bug only)
    • Time Walk now heals immediately after the jump instead of in the end
    • Fixed Wave of Terror cast range was longer than actual effect range
    • Fixed Doppelganger didn't prolong illusion's duration (wasting 1 second of their time), now it does
    • Fixed Power Cogs revealing themselves in fog of war right before exploding
    • Added text warning when your teammate dies with Aegis
    • Added dynamic tooltip to Toss
    • Added dynamic tooltip to Ball Lightning
    • Invoker's Tornado now properly aggro neutral creeps
    • Sleight of Fist no longer tries to jump over invisible units in case if invisibility appeared after the spell started
    • Homing Missile will now apply stun first, then the damage, and not vice versa
    • Fixed Homing Missile doesn't provide 400 flying vision around the target on hit
    • Shuriken Toss, Adaptive Strike, Life Break, Stifling Dagger, Homing Missile now interacts with Lotus Orb and Linken's Sphere on hit instead of on cast
    • Arcane Bolt, Viscous Nasal Goo now interacts with Linken's Sphere on hit instead of on cast
    • Fixed Static Link missing buff/debuff icons
    • Fixed Rubick staying permanently in stolen metamorphosis
    • Stolen Exorcism now uses Crows instead of Banshees
    • Changed colors of stolen Bloodrite and Elune's Arrow

     

     

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88w3 Changelog

 

  • Fixed new Ingame Timer issues when playing on ghost botes

  • Fixed Ingame Timer config setting being broken
  • Fixed Rubick's Spell steal didn't provide proper level for some stolen abilities
  • Added config options to pin-point disabling default Alt-hotkeys: DisableAltS, DisableAltQ, etc
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88w4 Changelog

 

 

Spoiler

 

Features

  • Added a few more extra hero models
  • Added KeepStopHoldButtons option into Visuals to restore Stop & Hold visible buttons
  • Added KeepLegacyCourierButtonsLayout option into Gameoptions to restore legacy layout of courier's icons
  • Added Meepo_NumbersOverheadClones option into HeroOptions to attach numbers overhead each Meepo according to his number F1-F5, only visible to the owner
  • Added HideHeroIcon option to config to hide any kind of hero icons appearing in the corner
  • Respawn label no longer shown if HUD enabled
  • Reworked counters on some abilities
  • Added damage counter to Ursa's Fury Swipes
  • Entangling Claws (Spirit Bear) can now proc on Roshan and now displays cooldown
  • Added cooldown indicator to Goblin Greed, displays duration of the last obtained stack
  • Added visual AoE to Spin Web
  • Added Alt-msg cooldown support for Tranquil Boots and Heart of Tarrasque
  • Claps and stomps no longer affect ground (less laggy)
  • Can now unshare leaver so it's courier won't be used for transfering your items
  • Increased mass orders limit from 3 to 10

Balance changes

  • Fixed Rot slow still being 27% instead of 30% (6.88)
  • Cooldown reductions from Arcane Rune and Octarine Core are now multiplicative instead of additive (less effective when stacked)
  • Scroll of Town portal CD from 65 to 70 (missing 6.84 change)

Balance-related changes/fixes

  • Sentry Wards now on sell by 1 per stock, gold cost adjusted from 200 to 100 (7.02 patch)
  • Non-heroes will not draw creep aggro when attacking enemy hero anymore
  • Ranged attacks from Windwalk will now properly place orb-attacks on the target (previously orb-effects are never been applied on the windwalk attack)
  • Cancelling manually ordered orb-attack will no longer start attack cooldown
  • Leshrak can now level up Pulse Nova while it's active
  • Fixed Dark Rift ignoring hidden allied heroes
  • Fixed X Mark the Spot returning invulnerable (Cycloned) allies - it won't anymore
  • Fixed Thundergod's Wrath starting Linken's Sphere cooldown on affected enemies
  • Diabolic Edict no longer waste blasts on Tombstone's Living Dead
  • Mystic Snake no longer jumps onto invulnerable targets
  • Fixed Chronosphere had longer cast backswing than intended
  • Alchemist can now level up Unstable Concoction while it's active
  • Shiva's Guard Frost Blast no longer affects invulnerable enemies
  • Viper's illusions now applies Corrosive Skin on it's attackers (it used to do nothing)
  • Removed backswing from Rearm, shift-queue is now faster for Tinker
  • Bloodseeker's Thirst now provides vision above any injured hero, including Meepo or Tempest Double
  • Fixed Chaos Meteor's burning debuff ticking twice per second dealing 2x damage effectively than supposed
  • Fixed Forget Spirit not applying armor debuff when manually ordered to cast his special attack
  • Reduced vision AoE provided by Track, Amplify Damage, Thunder Strike and Strygwyr's Thirst
  • The Swarm will now be dispelled from Supernova
  • Fixed Nether Ward not triggering on Ball Lightning
  • Increased AoE of tower-priority when targeting with Boots of Travel
  • Fixed Whirling Axes (Melee) providing 4 seconds of blindness instead of 4/5/6/7

Bug fixes

  • Fixed Frostmourne's level 1 buff appearing on each unit
  • Fixed pressing Alt+Shift while default ingame Alt hotkeys disabled causing Help window to appear
  • Fixed Alt-click not working on Vladmir, Cuirass and some other items
  • Fixed observer's minimap signals being visible to players
  • Fixed Linken's Sphere not being able to apply spell shield if owner is Hexed or Hidden
  • Fixed Linken's Sphere triggering on Disruption's after-effect illusions, going into cooldown
  • Fixed abuse with Disassemble
  • Power Treads are no longer disassemblable
  • Poorman's shield no longer disassemblable
  • Fixed Spirit Lance's illusion not attacking the target if caster has autoattack disabled
  • Fixed Spirit lance level 2 illusion duration
  • Fixed Lightning Storm could apply incorrect slow duration under some circumstances
  • Fixed Raindrop not blocking Hoof Stomp damage and some others
  • Fixed selling partially used Raindrop refunding full cost
  • Fixed stolen Exorcism always being level 1
  • Fixed Reflection messing up creep's aggroing
  • Fixed observer's name being used in message about courier kill
  • Fixed incorrect visual info about bonus damage from Duels
  • Fixed bug when Snowball couldn't pickup an ally if he was clicked while Snowball was too far away from him
  • Fixed Psi Blades being ~25% wider than supposed to
  • Fixed Pulse Nova with Aghanim had no manacost
  • Fixed Surge providing AS bonus
  • Fixed Unstable Concoction had maximum effect possible if Alchemist dies while brewing instead of following default rules
  • Fixed Nether Swap's Aghanim illusion not being auto-selected
  • Fixed interaction with Linken's Sphere and/or Lotus Orb: Poison Touch, Spawn Spiderlings, Mystic Snake, Spirit Lance, Unstable Concoction
  • Fixed rare bug with Charge of Darkness immediately interrupting when casted right after Force Staff
  • Fixed Timber Chain could deal it's damage from incorrect source
  • Rip Tide debuff now displays icon and apply debuff before damage isntance
  • Ethereal Blade is now properly prolonged when casted again
  • Fixed Unstable Current triggering Linken's Sphere but not being blocked
  • Alchemist can now gift Aghanim to spell immune ally
  • Fixed Stasis Trap triggering when placed nearby structures
  • Fixed Stasis Trap exploding when being killed
  • Fixed Quelling Blade being able to target improper targets
  • Fixed Frost Armor didn't provide slow effect when creeps attacking creeps
  • Fixed Brewmaster's Storm Elemental's Dispel killing some summons it's not supposed to kill (wards, etc)
  • Fixed Blink (AM) causing AM to become phased
  • Fixed Static Remnant not blasting if expired
  • Fixed Soul Ring bug with remaining mana
  • Fixed Basilius and Aquila buffs being displayed on non-heroes when disabled
  • Fixed Earth Spirit's Boulder Smash and Geomagnetic Grip moving Stone Remnants too harsh, causing visual issues about their positioning
  • Fixed Rapier losing it's unique model when dropped repeatedly
  • Corrosive Skin no longer triggers on independent damage sources (Death Ward, Land Mines, etc)
  • Corrosive Skin will now trigger on 0-damage attack instances as well
  • Fixed yet another abuse with Meld
  • Fixed Meld invisibility revealing when Stop pressed
  • Shukuchi can no longer be slowed down and behaves like Haste rune
  • Fixed Windwalk (Bounty Hunter) not triggering bonus damage when attacking couriers
  • Fixed Spin Web cast range being reduced when trying to cast it on the very edge of another web
  • Forced movements will now properly remove invisibility from Shadow Amulet and Meld
  • Added visual effect to Sven's Greater cleave
  • Fixed Guardian Angel didn't affect hidden Puck or Rikimaru
  • Fixed Pulse Nova draining mana on the initial damage tick as for a whole second
  • Added sounds to Static Charge (Mjollnir)
  • Fixed Static Charge procing on self-inflicted damage
  • Added FX to Mana Drain and Life Drain
  • Fixed neutral's Ogre Magi Frost Armor icon positioning
  • Fixed Unrefined Fireblast missing visual animation
  • Fixed Caustic Final, Slithereen Crush, Rolling Boulder, Spark Wraith, Splinter Blast, Epicenter, Night Stalker's Void, Frost Nova, Lightning Storm, Troll's ranged Axes dealing damage before applying debuff, which affected neutral's AI and some mechanics like Kraken Shell
  • Fixed Ball Lightning could be ordered more than once
  • Fixed Assassinate dealing no damage to units under damage amplify effect
  • Fixed rare bug with Pudge and Bloodstone'd denying
  • Fixed Laser's blindness missing visual effect on the affected target
  • Fixed rare bug with Helm of the Dominator allowing to have more than 1 unit under special circumstances

 

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88w5 Changelog

 

  • Spoiler

     

    • Fixed desync/crash issues (w4 only)
    • Fixed Fire Remnant out of charges bug (w4)
    • All smiles now support using via chat starting with "-" (-lul / -kappa) to reduce chat cluttering
    • Config file will now autoupdate itself adding new options with default values
    • Swapped Transfer items & Buyback buttons inside Circle of power to prevent accidental usage
    • Fixed Disruption's illusions not attacking the target if autoattack has been disabled
    • Fixed Disruption's illusions being auto-selected when casted on enemy
    • Fixed rare bug with dying while Mirror image ongoing
    • Fixed Spectral Dagger being unable to slow down fast enemies even if directly hit them
    • Fixed Poison Nova dealing pure damage instead of magical
    • Added hero visual sets

     

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88w6 Changelog

 

  • Fixed Multicasted Ignite could be wasted onto unreachable targets
  • Fixed magical damage spells dealing less damage to siege creeps than intended
  • Fixed Eye of the Storm dealing less damage to siege creeps and towers than intended
  • Fixed rare bug with invisibility and Slark's ultimate
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88w7 Changelog

  • Fixed issue when bonuses couldn't be enabled due to some players having no access to website
  • Reduced map size by 5 kb
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88w8 Changelog

 

  • Telekinesis can now target ancient units including Roshan
  • Fixed yet another issue when bonuses couldn't be enabled
  • Fixed (?) desync from w7
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88w9 Changelog

  • Fixed old abuse which lead to fatal error
  • Fixed Aghanims not being detected by game
  • Fixed X Mark the Spot not being recognized as a interrupting skill
  • Fixed Echo Stomp affecting invulnerable targets
  • Improved BetterfFPS functionality yet again
  • Fixed bonuses malfunction when majority of players being unable to connect to the server
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88w9.2 Changelog

 

  • Spoiler

     

    • Fixed Static Remnant dealing double damage
    • Fixed one of oldest game crash reasons
    • Fixed Burst not speeding Courier up unless order given again
    • Fixed Arcane Rune being undispellable
    • Fixed Regeneration Rune being undispellable
    • Fixed Vampiric Aura/Vladmir's Offering could heal more than attacker unit's current HP
    • Fixed Vampiric Aura/Vladmir's Offering affecting wards
    • Fixed Tidebringer affecting wards
    • Fixed Flaming Lasso (agh) dealing 2x damage by Sticky Napalm
    • Fixed bug with dispelling and re-acquiring Corrosive Skin debuff
    • Fixed Static Storm (agh) not interrupting item channelings
    • Geminate attack no longer works on illusions
    • Fixed rare exploit with Meepo
    • Naga's illusions will now play cast animation on using Song of the Siren
    • Meat hook is now visible to Pudge even in the Fog of war
    • Silver Edge's attack will no longer apply effect of Untouchable to attacker
    • Added workaround to prevent instant spells (no target required) interrupting Blink Dagger if hero has to turn around to use it
    • Fixed space between letters on RD mode

     

     

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88w9.3 Changelog

 

  • Fixed Unrefined Fireblast not multicasting properly
  • Fixed Unrefined Fireblast retaining 600 cast range while had to be recuded to 475 since 6.83
  • Fixed Fate's Edict still had outdated cooldown (12) instead of 16/13/10/7
  • Fixed Concussive Shot not being upgraded by spell amplify
  • Fixed Concussive Shot completely ignoring illusions
  • Fixed incorrect cooldowns inside tooltips for: Crystal Nova, Blink (QOP), Arcane Curse, Poison Touch
  • Fixed incorrect manacost inside tooltips for: Guardian Angel, Mana Void, Wind Walk (Bounty Hunter), Laguna Blade, False Promise
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88w9.4 Changelog

 

  • Fixed Meepo causing desync once ultimate learned (w4+)
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88X2 Changelog

 

  • Fixed desync and crashes on game start (x-x1)
  • Fixed Batrider's attack not being registered properly for on-attack effects when attacking Napalm'd enemies
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88X3 Changelog

 

  • Spoiler

     

    • Fixed Broodmother having no model while under the web
    • Fixed strenght modifications staying permanently if hero dies
    • Fixed Spirit Bear resetting cooldowns when re-summoned
    • Fixed False Promises healing twice as much
    • Fixed Sanity Eclipse with Aghanim dealing damage from Imprisonments as AoE while intended to be invidual per target (no longer provide multiple aoe damages, just basic damage onto affected hero)
    • Fixed inability to jump into rolling snowball
    • Fixed Rabid, Bloodlust being undispellable
    • Fixed Medallion of Courage's buff counting as debuff for dispels
    • Fixed Corrosive skin's damage missing No Reflection flag
    • Fixed Corrosive skin, Bristleback passive, Sticky Napalm reacting on damage with No Reflection flag
    • Spell Lifesteal works now for Blademail' reflected damage (will be removed in 7.02)
    • Fixed Ice Wall visual glitch with the very middle ice block
    • Added config option "IAmShy" to [Gameoptions] to disable your nick from appearing in credits if you have skins
    • Added 20 more seconds for pick on AP mode
    • Fixed targeting Spectral Dagger causing it to provide level 1 slow for a couple of seconds instead of proper level
    • Added countdown overhead Naga Siren while singing
    • Improved Sun Ray visual range
    • Added reincarnation countdown to HUD
    • Changed bottom left Idle button from Gargoyle to Chicken

     

     

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88X4 Changelog

General:

  • Spoiler

     

    • Fixed difference in AI between Sentinel's and Scourge's towers
    • Fixed ranged attacks not displaying critical hit numbers
    • Wards and similar summons are no longer valid targets for critical strikes or bashes
    • Post-game results table now displays some relevant data
    • Issuing chain of orders will now automatically reset targeting cursor
    • Fixed some crashes on exiting game
    • Game score table now displays current player's streak next to his nicknames in square brackets
    • Secret Shops are now instantly available when you come in range (same as side shops)
    • Cooldown is now displayed even if ability is silenced
    • Fixed bug with Tornado-based abilities putting enemy to sleep instead of Tornado
    • Couriers nearby Roshan's pit will now be revealed for everyone who stands inside the Roshan's Pit
    • Added music "-music humanx1" for yet another music track
    • Chat command -music no longer case-dependant
    • Fixed SelectYourHero config's hotkey malfunctioning when Swap has been used
    • Added "rst" alias to "risitas"
    • VIP pass now grants 100% hero ban chance at AP banning phase
    • Max camera height multiplier reduced from 3 to 2.2 (direct number limit is still 3000)
    • Fixed replay name not being correct after using -swap command
    • Added option DisableMySexyAnnouncer to disable Sexy announcer if you have one
    • Using -nowheel will now reset current camera view angle to default

     

     

Heroes:

  • Spoiler

     

    • Fixed abuse with clones selling items
    • Meepo Clones now receive green stats instead of white from attributes of main Meepo
    • Meepo Clones no longer have static attributes - they can be stolen properly now
    • Each Meepo clone is independant from the primary one, but permanent Int steal still happens only on the primary Meepo, even if clone has been killed instead
    • Fixed rare bug when Pounce's damage kills the target causing it to become permanently Pounced
    • Fixed Shallow Grave being penetrated when multiple damage instances are coming together (Impetus and similar)
    • Fixed Frost Nova AoE being way too big
    • Fixed Silence interrupting Charge of Darkness whenever Empowering Haste learned
    • Fixed Last Word interaction with Charge of Darkness
    • Double-clicking on stone remnant will now always place the stone right before the caster
    • Fixed Shadow Dance passive part not working while under effect of poison from neutral Gnolls
    • Sleight of Fist now properly applies negative armor of Desolator
    • Issuing other orders while Sleight of Fist'ing will no longer cause some enemies receiving 0 damage (attack won't be cancelled anymore)
    • Added Aghanim Scepter to Drow Ranger: adds Split Arrows ability, which causes Drow Ranger to perform instant attacks on 2 closest visible enemies around the primary target. These attacks deal half of normal damage but can proc any on-attack effect, including critical strike and orb-effects.
    • Fixed Ghost Ship Hangover could take away less HP than supposed to
    • Fixed Track giving bonus gold to dead allies in range
    • Thunder Clap (doom) now properly counted as magical damage
    • War Stomp (doom) now properly counted as magical damage
    • Winter's Curse can no longer be dispelled even for split second
    • Fixed bug with Spirit Bear not dropping droppable items
    • Fixed Side Gunner putting Gyrocopter to sleep when attacking Nightmare'd target
    • Side Gunner will no longer wake up sleeping target - it still can attack the enemy and deal damage nevertheless
    • Fixed Stifling Dagger putting Mortred to sleep when attacking Nightmare'd target
    • Fixed rare bug when Slark could avoid death from Ice Blast using Dark Pact
    • Fixed Skewer not interrupting Charge of Darkness
    • Fixed Skewer not being interrupted by other sources of Forced Movement
    • Fixed inability to cast Decrepify onto Tombstone
    • Removed damage numbers appearing on Quill Spray
    • Using Infestation's Consume will no longer auto-clear current selection
    • Aghanim updated Electric Vortex no longer pulls invisible or invulnerable enemies
    • Aghanim updated Nasal Goo no longer being casted onto invisible or invulnerable enemies
    • Magnetic Field now affects creep-heroes as well
    • Healing Ward's healing no longer stacks
    • Fixed Walrus Punch's slow being applied after air time instead of before (same duration, only affects dispeling)
    • Fixed Snowball effective AoE being higher than supposed to
    • Fixed Duel sometimes couldn't find it's target
    • Fixed rare bug with invulnerable Tempest Double being controllable
    • Infest will now dispel The Swarm's beetle
    • Assimilation will now dispel The Swarm's beetle
    • Primal Split will now dispel The Swarm's beetle
    • Fixed Spirit Siphon dealing slightly more damage than intended
    • Fixed Skewer not stunning enemies properly, allowing them to act
    • Improved Shackleshot visual
    • Fatal Bonds's visual link will only appear if targets are closer than 1000 range from the attacked unit and both are not invisible
    • Fixed Relocate moving camera even if hero wasn't relocated
    • Killing Power Cog will now dispel Battle Hunger
    • Fixed Thundergod's Wrath not affecting Arc Warden's clone
    • Fixed Shadow Dance remaining forever if Rubick dies
    • Added debuff icon for Meld
    • Fixed rare case of Chain Frost getting stuck
    • Fixed Essence Shift affecting allies
    • Fixed bug with Smoke Screen and Thrall ulti when Tornado'd targets are not being silenced on landing immediately
    • Drunken Brawler's guaranteed crit will not be removed when attacking structures and won't start it's cooldown
    • Fixed Shackleshot penetrating magic immunity
    • Troll's Whirling Axes are no longer hidden and visible on the panel (still disabled and only available while hero is in proper form)
    • Fixed visual bug with Carrion Swarm
    • Fixed Dismember's channeling not interrupting sometimes when used into Linken's Sphere
    • Fixed Dark Rift couldn't target Fountain directly but only by clicking ground
    • Fixed Natural Order affecting nearby enemies if they stand next to dead Chieftain, not leaving the area
    • Fixed reflected Omnislash could change hero's color tint

     

     

Items:

  • Spoiler

     

    • You can now buy Tome of Experience, Wards, Smoke and Gem from enemy's base wasting it's supply on your own shop (still cannot rob enemy's shop)
    • Fixed Illusion rune not working while unit being spell immunte
    • Fixed Soul Ring increasing mana incorrectly
    • Fixed rare bug with combining multiple items at once with full inventory
    • Fixed Bloodthorn tooltip saying "30% crit chance" instead of 20%
    • Fixed Buriza using outdated 25% crit chance instead of 30%
    • Silver Edge no longer penetrates Untouchable's slow on attack, you have to make this attack damage to proc at first
    • BKB and Repel buffs are no longer replaceable by each other
    • Fixed lightnings of Maelstrom could target wards
    • Lion's and SK's Impales are now blockable by Linken's Sphere, no matter if targeted directly or not
    • Bottle no longer auto-applies when dropped onto an ally, use Control+Bottle hotkey to enable targeting
    • Dominated unit will die if you don't carry Helm of the Dominator longer that 10 seconds
    • Ensnare is now blocked by Linken's Sphere on projectile hit instead of projectile start
    • Added charges indicator to bottle and duration of BKB
    • Fixed Dust of Appearance not applying special effect onto illusions
    • Reduced courier's vision range to minimum
    • Fixed Orb of venom affecting allies
    • Fixed Echo Sabre slowing down spell immune targets
    • Fixed Heart of Tarrasque not healing if hero is hidden (Primal Split/Infest/Assimilate)

     

     

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