!UNSUPPORT
Hello dear RGC community and respected admins, I was asked to reply to this report, so I’m doing so.
Regarding minute 16 ELAPSED TIME, where Andrew.Tate pings Ursa:
This situation is being misinterpreted as maphack, but it’s a normal gameplay decision. Bara and Mars were already moving downward, indicating a planned gank / potential kill. In situations like this, players commonly ping their intended next move or target to coordinate with teammates. ( Ursa appeared at the lane stage bottom 10-15 sec before the fight occurred) (Normal gameplay , pinging Ursa is a normal coordination move)
23:05 (Roshan): Before heading to Roshan, he used a scan that didn’t detect anything, showing there was no guaranteed information. After that, he moved toward Roshan, which turned out to be correct. With Ursa in the game and no enemy heroes showing on the map, it’s a reasonable prediction—where else would they be? This demonstrates normal game sense and timing, not maphack. ( normal gameplay,standard read)
45:25 (Spear on invisible Mirana): While it may look suspicious at first glance, the situation can be explained by normal game sense and prediction:
Mirana was running a straight, predictable path.
Two wards had been placed earlier, giving vision cues, and Andrew.Tate saw Mirana’s arrow hitting a neutral, then jumped to the rune where she would logically appear.
He was actively chasing her, and considering her path, the Spear of Mars placement on the right side is exactly where a skilled player would anticipate.
This is a logical, skill-based play, not evidence of maphack. A single correct prediction, especially one based on visible cues and standard reasoning, cannot prove cheating. ( normal gameplay)
Advice: To properly determine if a user has maphack, more replays would need to be reviewed. Based on this replay alone, there is no conclusive evidence of cheating.
Best regards,
WHITEFANG (defender of logical plays)